[Before Attack]Gain +1 Charge Count for every 10% of missing HP (Max 7) Gain 2 Haste next turn
1.[On Hit] Inflict 3 Paralyze and 1 Gloom Fragility
Charge (Boost)
Corrosion Skill
Corrosion
AEDD
GloomBlunt
Base Power
29
+
Coin
x-7
=
Max
22
[Indiscriminate] Targets randomly [Before Attack]Gain +1 Charge Count for every 10% of missing HP (Max 7) Gain 2 Haste next turn
1.[On Hit]Spend all Charge Count to deal bonus Gloom damage by (Charge Count * 2.5)% of damage dealt (Max 50%) [Attack End]Spend all Charge Count [Tails Attack End]Lose HP by 10% of Max HP to gain +10 Charge Count
Charge (Boost)
Passive
Temperamental Discharge
When hit, spend 1 Charge Count to heal 2.5% of Max HP At less than 40% HP, gain 1 Charge Count before activating the healing effect. (Can gain up to 10 Charge Count per turn)