Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) Torn Memory (max 7) - If the said Reson. was a Pride Reson., gain (highest Reson. x 2) Torn Memory instead (max 7) [Before Attack]Gain 1 Poise for every Torn Memory (max 7) [Attack End] Lose every Torn Memory
1. This Coin only deals damage against the main target. If the main target is an ally, deal +15% damage for every Torn Memory (max 105%) [On Ally Kill]Apply 3 Poise to self and 2 random allies [On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1 and 2 Affinities [On Ally Kill Fail]Gain 3 Poise
2. This Coin only deals damage against the sub-targets - If the first Coin failed to kill the ally, 1 random sub-target takes damage +9% Damage on Critical Hit for every Torn Memory (max 63%) [On Crit]Inflict 3 Bleed
Bleed (Inflict)Poise (Boost)
Corrosion Skill
Corrosion
Fell Bullet
PridePierce
Base Power
30
+
Coin
x-8
=
Max
14
[Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) Torn Memory (max 7) - If the said Reson. was a Pride Reson., gain (highest Reson. x 2) Torn Memory instead (max 7) [Before Attack] Deal +4% damage for every Torn Memory (max 28%) [Before Attack]Gain 1 Poise for every Torn Memory (max 7) [Attack End] Lose every Torn Memory
1.This Coin deals damage only against the main target. If the main target is an ally, deal +15% damage for every Torn Memory (max 105%) If the main target is an ally, deal +2% damage for every Poise on self (max 50%) +30% damage on Critical Hit [On Ally Kill]Apply 4 Poise to self and 3 random allies [On Ally Kill] The next Coin deals +7% damage for every Torn Memory (max 49%) [On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1, 2, and 3 Affinities [On Ally Kill Fail]Gain 3 Poise
2. This Coin deals damage only against the sub-targets - If the first Coin failed to kill the ally, 1 random sub-target takes damage +4% Damage on Critical Hit for every Torn Memory (max 28%) [On Crit]Inflict 5 Bleed
Bleed (Inflict)Poise (Boost)
Passive
Next
Attack End: If the target is killed, gain +2 Poise Count (2 times per turn)