Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 Rhythm next turn (once per Skill) [Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End
1.[On Hit]Inflict 2 Bleed
2.[On Hit]Inflict 2 Burn
3.[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1 [On Hit]Inflict 1 Burn [On Hit]Inflict 1 Bleed [On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Bleed (Inflict)Burn (Inflict)
Corrosion Skill
Corrosion
Harmony
WrathSlash
Base Power
14
+
Coin
x-2
=
Max
8
[Indiscriminate] Targets randomly Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) [Attack End] Heal 15 SP for 4 other allies with the least SP [Attack End] All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn - If target was killed, activate the effect above once more
1.Unbreakable Coin [On Hit]Inflict 2 Bleed
2.Unbreakable Coin [On Hit]Inflict 2 Burn
3.Unbreakable Coin [On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin) - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1 [On Hit]Inflict 1 Burn [On Hit]Inflict 1 Bleed [On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Bleed (Inflict)Burn (Inflict)
Passive
That… was Indeed a Rhythm
Turn Start: Gain 2 Rhythm On Target Kill: This unit heals 5% HP and 5 SP (once per turn) - If target was killed by E.G.O - Harmony, double the amount this effect heals Turn End: If this unit lost SP this turn, heal (4 + sum of Burn and Bleed on all enemies / 10) SP (max 10; rounded down)