[Before Attack] At 4+ highest Reson., gain +1 Atk Weight - If the said Reson. was a Gloom Reson., gain +1 Atk Weight [Attack End]Heal 2 allies with the lowest HP percentages by (10 + (Sinking on the main target + Sinking Count on the main target)/3)% HP (max 20%) - If the highest Reson. was a 4+ Gloom Reson., heal 10% more of the max HP
[Indiscriminate]Prioritizes targets with the most Sinking [Before Attack] Lose HP by 10% of Max HP (does not get Staggered due to this effect) [Attack End]Heal 3 other allies with the lowest HP percentages by (10 + (Sinking on the main target + Sinking Count on the main target)/3)% HP (max 15%) - At 4+ highest Reson., heal 1 additional ally - If the said Reson. was a Gloom Reson., heal an additional 5% HP
1.[On Hit]Inflict +3 Sinking Count [On Hit] Inflict 2 Curse [On Hit] For every 3 Gloom Reson., inflict 1 Gloom Fragility (max 2) [On Hit] Inflict 2 The Uninvited [On Hit] Inflict 2 Echoes of the Manor next turn
Sinking (Inflict)
Passive
Interloper Reception
If the target has The Uninvited or any of the Panic Type changing effects, Clash Power +1. On Hit against the said target, heal 1 ally with the least SP for 5 SP. (once per turn)