When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage [On Use]Clash Power +1 for every 4 Sinking on the main target (max 2) [Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%) [Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%) [Attack End]If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency)
2.Unbreakable Coin [On Hit without Cracking] Inflict 2 Bind next turn
3.Unbreakable Coin [On Hit]If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target) - When attacking just a single target, apply it to 3 targets instead [On Hit]Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Sinking (Inflict)Tremor (Inflict)Tremor (Consume)
Corrosion Skill
Corrosion
Tidal Elegy
GloomBlunt
Base Power
13
+
Coin
x-3
=
Max
1
[Indiscriminate] Targets randomly [On Use]Clash Power +1 for every 5 Sinking on the main target (max 3) [Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.) - Gain +1 Atk Weight (max 2) - Deal +15% damage (max 30%) [Attack End] Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn) - If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG Up as well
1.[On Hit]Inflict 1 Sinking
2.[On Hit]Inflict 2 Sinking
3.[On Hit]Inflict 1 Tremor
4.[On Hit]Inflict 2 Tremor [On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target) [On Hit]Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Sinking (Inflict)Tremor (Inflict)Tremor (Consume)
Passive
Abyssal Dance
- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage On Hit after Clash Win (including E.G.O Skills) - For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1