[Indiscriminate] Targets randomly When attacking 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target) [On Use] At 40 Man in Scabbard, Base Power +1 [Before Attack] Consume all Man in Scabbard and gain the following effects(all of them rounded down): - Gain (Stack consumed / 10) Defense Level Up (once per turn) - If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2 Protection (once per turn) [Before Attack]Deal +3% damage for every 6 (Burn + Tremor) on the main target (max 15%) [Before Attack] Base Power -4 for every Cracked Coin (max -16) [Attack End] Gain 1 Man in Scabbard [Turn End]If 40 Man in Scabbard was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 Aggro next turn (once per turn)
1.Unbreakable Coin
2.Unbreakable Coin
3.Unbreakable Coin
4.Unbreakable Coin [On Hit]Inflict 5 Burn [On Hit]Inflict 5 Tremor [On Hit without Cracking]If target has 15+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Burn (Inflict)Tremor (Inflict)Tremor (Consume)
Passive
Wanderer
Gain Man in Scabbard when meeting one of the following conditions: - Gain 1 for every 3 HP damage taken - Gain 1 for every 5 Shield HP damage taken - Gain 10 per Staggered ally when other allies become Staggered - Gain 20 per dead ally when other allies are killed Turn Start: if this unit is Staggered due to damage, and if this unit has 40+ Man in Scabbard, fix all of this unit's Resistance values to 2 for the turn and recover from Stagger (once per Encounter; excluding forced Staggers)