
가주 후보 이스마엘
HP
207
Speed
3~7
Defense Type
Evade
Defense Sin
Gloom
Base Power
3
Coin
Max
11
Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies <nowiki>=</nowiki> Launcher -始- Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready -待-; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)
If this unit is defeated in an Encounter, apply Assist -援- to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)