
HP
240
Speed
3~7
Defense Type
Evade
Defense Sin
Gloom
Base Power
4
Coin
Max
14
At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up. If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
1 ally with the least SP deals +10% Blunt damage.