[On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2)
[On Use] If this unit has The Udjat -Vanguard-, Clash Power +1
[Clash Win] Inflict 2 Sheut Fracture
[On Hit] Inflict +1 Tremor Count
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Turn Start: If an enemy has any of the Panic type changing effects, gain 1 The Udjat -Vanguard- If this unit has The Udjat -Vanguard-, inflict 1 Sheut Fracture On Hit with a Base Attack Skill (15 per turn) - If LCA Fracture Round was spent, inflict additional Sheut Fracture per LCA Fracture Round spent Protection Stack gained from this unit's Base Skills and The Udjat -Vanguard- effect is capped at 5 per turn
Deal +5% damage for every Protection on self (max 15%) Combat Start: gain 2 The Udjat -Vanguard-
Combat Start: apply 1 Protection next turn to 1 ally with the lowest HP percentage
- Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack
- Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires
- Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo
- On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1
Increase Gloom Resistance based on Stack. (0.1 per Stack)
Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)