[On Use] Clash Power +1 for every 6 Charge Count on self (max 2)
[On Hit] Inflict +1 Rupture Count
Loading your pool
- Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (Charge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to (Charge Potency on self) (max 5, 3 times per turn) - If this unit gains Charge Count past the Max Charge Count Cap by using a Skill, the Skill deals +3% damage for every Charge Count that exceeds the Max Charge Count Cap (max 15%)
- Combat Start: If the unit with the earliest Deployment Order gains Charge Count past the Max Charge Count Cap by using a Skill, the unit gains 1 Charge Barrier next turn for every Charge Count that exceeds the Max Charge Count Cap (max 3, including E.G.O Skills)