
LCE E.G.O::AEDD 그레고르
HP
274
Speed
5~7
Defense Type
Guard
Defense Sin
Envy
Base Power
3
Coin
Max
11
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge (Gregor) equal to (5 + Charge on self x 3) (max 20, once per Encounter)
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP
Combat Start: Gain +10 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead
Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)