Base Power 6Coin×3-2Max 0
Sinking (Inflict)
[On Use] Gain +1 Sinking Count
[Clash Lose] Gain 3 Sinking
[Clash Lose] Gain 3 Sinking
3.[On Hit] Inflict 2 Sinking
[Tails Hit] Inflict +2 Sinking Count
[Tails Hit] Inflict +2 Sinking Count
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At the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking. Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn) When hit, gain 1 Blunt DMG Up next turn. (3 per turn)
1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up next turn. (Once per turn)