[On Use] At 3 Wedge Office, Final Power +1
[On Use] Gain +2 Poise Count
Ownership
First week
Loading your pool
Condition: At Attack End with 25+ Momentum (once per turn, passive 'Assistance of the Wedge')
Condition: At 4 Dawn's Camaraderie, converts one Base Skill into this (passive 'Dawn - Wedge')
Condition: At 5 Dawn's Camaraderie, converts one Base Skill into this (passive 'Dawn - Wedge')
In this Encounter, when this unit takes damage that brings their HP down to 0, apply the following effects (once per Encounter): - Nullify that damage; then, this unit's HP cannot drop below 1 for the turn - Turn End: Heal 50% HP - Take -20% damage for this Encounter
Turn Start: If there are 2+ allied "Wedge Office" Identities (including this unit) on the field, apply Wedge Office Stack on all allied "Wedge Office" Identities equal to the number of the said Identities on the field
On Skill Use by an Identity (including this unit), gain 1 Momentum (once per turn per Identity) On Clash Win by an allied "Wedge Office" or "Dawn Office" Identity, gain 2 Momentum (once per turn per Identity) At this unit's Attack End, if this unit has 25+ Momentum, use "Assume Wedge Formation" (once per turn)
Apply the following when allied Dawn Office Rep Gregor Identity uses the "Crack of Dawn" Skill: Joint Combo: Wedge Office Rep Outis · [On Use] Deal +30% damage · [On Use] Allied Wedge Office Rep Outis gains 1 Dawn's Camaraderie Turn Start: Convert one of this unit's Base Skills based on Dawn's Camaraderie Stack on self - At 4 Dawn's Camaraderie, convert the said Skill into "… All units, engage for collision." - At 5 Dawn's Camaraderie, convert the said Skill into "The Wedge in the Wake of Dawnbreak" (prioritizes the Skill on the leftmost Slot's bottom row on this unit's Dashboard. If this unit already has one of the Skills above, the said Skill will not be duplicated; instead, the said Skill will be replaced by the Skill corresponding to the Dawn's Camaraderie Stack condition)
Increase the Stagger Threshhold raise by +10% for Tremor Burst triggered by this unit's Skills Combat Start: Gain 1 Pierce Power Up and 1 Pierce DMG Up
All allies' Pierce Skills deal +5% damage
- Max Stack: 3 - Offense Level +1 for every Stack - Combat Start: At 3 Stacks, gain 1 Pierce DMG Up - Expires at Turn End
Not enough decks with this identity yet
Find decks with this identity