
HP
214
Speed
3~7
Defense Type
Guard
Defense Sin
Sloth
Base Power
3
Coin
Max
11
Turn End: gain Damage Up next turn equal to the number of times this unit triggered Tremor Burst this turn (max 3)
When #1 Deployed Identity triggers Tremor Burst with Skill or Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)