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Limbus Deck — Limbus Company Deck Composition Recommender

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Identities/Gregor/Dawn Office Rep Gregor
★★★Walpurgis Night · Season 9

Dawn Office Rep Gregor

새벽 사무소 대표 그레고르

TremorBurnCompare
AffiliationFixerDawn Office
Rating:

Stats

HP

271

Speed

4~6

Defense Type

Counter

Defense Sin

Wrath

Resistance

SlashIneffective
PierceNormal
BluntFatal
Stagger Threshold55%

Skills

SlothSlash
대상 4

Base Power

3

+

Coin

x+4
=

Max

11

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3)
[On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin
1.[On Hit] Inflict 1 Burn
[On Hit] Inflict +2 Tremor Count
2.[On Hit] Inflict 1 Burn
Tremor (Inflict)Burn (Inflict)

Defense Skill

Guardian

WrathCounter
Base Power 3Coin 2x+4Max 11
[Clashable Counter]
[Combat Start] Gain 1 Assist Defense (once per turn)

[Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)

[On Use] Gain 5 Light of Daybreak (once per turn)

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2)

[Clash Win] Lose 2 Burn Count (once per turn)

[Skill End] Lose 5 Burn Potency (once per turn)
1.[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Tremor
2.[On Hit] Inflict +1 Burn Count
Burn (Inflict)Tremor (Inflict)

Heat Haze

WrathCounter
Base Power 4Coin 2x+4Max 12
[Clashable Counter] Assist Defense exclusive Skill
[On Use] Gain 5 Light of Daybreak (once per turn)

[On Use] Gain 2 Protection (once per turn)

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

[On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins
1.[On Hit] Inflict 1 Burn
2.[On Hit] Inflict 1 Tremor
Burn (Inflict)Tremor (Inflict)

Passives

Morgenfeuer [Stigma Workshop]

CombatWrath x2

sin2=Sloth|req2=2 Owned|When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets): &nbsp;· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" &nbsp;· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn|flavor=An A+ class Workshop weapon that has remained a constant companion of its wielder, </i>the Fixer at the Crack of Dawn<i>, since his first days as a Fixer through the Smoke War and its fallout. Every contract successfully carried out by the Fixer added to Stigma Workshop's fame, and as a show of gratitude, they repeatedly upgraded and expanded the weapon's capabilities. Just as the Fixer's seasoned renown was built up over time, this blade, too, was forged, remade, and sharpened by the years. Morgenfeuer, once regarded as an S-class weapon, inevitably lost its fervor and edge in the twilight years of the Fixer at the Crack of Dawn as he withdrew from the front lines of the Fixer business in favor of teaching the next generation.

The Fixer at the Crack of Dawn

Combat
[Self] Defense +50[Self] Defense +75

Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Dawn Office

Combat

Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)

Stigma Workshop Prosthesis

SupportWrath x3

The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn) - If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)|flavor=A prosthetic gear produced by Stigma Workshop—a Workshop normally specializing in bladed weaponry—designed specifically for the Fixer at the Crack of Dawn to use. Attempting to use this fiery equipment without understanding Stigma Workshop's precise quirks will be met with swift consequences: painful, flesh-melting burn marks seared into the user's body.

Other identities of Gregor

★★★Gregor
LCE E.G.O::AEDD Gregor
ChargeRupture
★★★Gregor
Lobotomy E.G.O::Lamp Gregor
BurnSinking
★★★Gregor
Night Awls Capitano Gregor
BleedTremor
★★★Gregor
Heishou Pack - Si Branch Gregor
PoiseRupture
★★★Gregor
Firefist Office Survivor Gregor
Burn
★★★Gregor
The Priest of La Manchaland Gregor
BleedRupture
★★★Gregor
Edgar Family Heir Gregor
Sinking
★★Gregor
Kurokumo Clan Captain Gregor
Bleed
★★★Gregor
Twinhook Pirates First Mate Gregor
BleedPoise
★★★Gregor
Zwei Assoc. South Section 4 Gregor
★★Gregor
Rosespanner Workshop Fixer Gregor
ChargeRuptureTremor
★★Gregor
R.B. Sous-chef Gregor
Bleed
★Gregor
LCB Sinner Gregor
Rupture
★★Gregor
Liu Assoc. South Section 6 Gregor
Burn
★★★Gregor
G Corp. Manager Corporal Gregor
Rupture