[On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin
[On Hit] Inflict +2 Tremor Count
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Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)
When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets): · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn
The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn) - If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)