
HP
266
Speed
3~7
Defense Type
Counter
Defense Sin
Sloth
Base Power
3
Coin
Max
11
Upon entering the field, gain 25 Le Noir Gabardine Overcoat Turn Start: - Gain Shield equal to ((Le Noir Gabardine Overcoat + Armure Éveillée) / 5)% of this unit's max HP - If this unit has Armure Éveillée, convert "Triple Stamped Stitching" into "Single Kick - Couture Multiple"
Gain 1 Preservation Potency for every 10 cumulative Preservation Count this unit consumes in this Encounter Turn End: At fewer than 3 Preservation Potency, consume all Preservation Count to gain (Preservation Count consumed x 5) Shield next turn At 3+ Preservation Potency, this unit's Base Skills gain +1 more Preservation Count when this unit has fewer than 12 Preservation Count On Base Attack Skill Use, - If target has 6+ Tremor Potency, Coin Power +1 - At 3+ Preservation Potency, Coin Power +1 - Deal +(Preservation Potency x 2)% damage (max 10%) · If the said Skill is "Triple Stamped Stitching" or "Single Kick - Couture Multiple", deal +(Preservation Potency x 4)% damage instead (max 20%)
When triggering Tremor Burst on the enemy, increase the Stagger Threshold raise by +15% - At 12+ Preservation Count, consume 1 Preservation Count when triggering Tremor Burst to increase the Stagger Threshold raise by +30% instead (effect applied per target) When hit, if this unit has Shield, inflict 2 Tremor Potency on the attacker (2 times per turn per enemy)
Among allies that have Charge or Unique Charge, when 1 ally with the earliest Deployment Order triggers Tremor Burst using its Base Skills, increase the Stagger Threshold raise by +12.5%