
HP
232
Speed
4~7
Defense Type
Guard
Defense Sin
Gluttony
Base Power
5
Coin
Max
10
- Always Active : Begin encounters with 7 Ammo - If this unit has 7+ Poise at Turn End, heal 8 SP. - If this unit already has max SP upon meeting this condition, gain 1 Poise next turn.
- If 1 ally with the least Ammo uses a Skill that spends Ammo, gain 3 Poise. (once per turn; does not apply to allies without Ammo) -If 1 ally with the least Ammo uses up their last Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)