
N사 E.G.O::경멸, 경외 료슈
HP
212
Speed
4~7
Defense Type
Guard
Defense Sin
Sloth
Base Power
3
Coin
Max
11
When Staggered, gain 4 Protection and gain Contempt of the Gaze next turn (once per Encounter) On death, apply the following effects against 3 enemies that have the most Gaze (Ryoshu) or Contempt (Ryoshu) (in descending order; in Focused Encounters, Parts) - Inflict 2 Bind next turn - Inflict 2 Bleed and +1 Bleed Count - Inflict 2 Tremor and +1 Tremor Count
Combat Start: N Corp. E.G.O::Fell Bullet Yi Sang's 'Target Readjustment Fire' Skill gains the following effects: - Before using the Skill, if N Corp. E.G.O::Contempt, Awe Ryōshū has Contempt of the Gaze and can use her base Skills, use "I Shall Fire / Anytime" against Ryōshū (once per turn; 'I Shall Fire / Anytime' reflects Yi Sang's Uptie Tier) - Before using the Skill, if the Skill's main target isn't N Corp. E.G.O::Contempt, Awe Ryōshū, and if she can use her base Skills, Ryōshū uses her Skill 1 as an unopposed Attack against the main target (once per turn; [Indiscriminate]; Skill 1 deals -50% damage; the Skill does not kill the main target)
On Hit against enemies, inflict 2 Gaze (Ryoshu) (once per turn per enemy) - If this unit has Gaze of Contempt, inflict +1 more Gaze (Ryoshu) When hit by an enemy, inflict 1 Gaze (Ryoshu) against the attacker (once per Skill; 3 times per turn) - If this unit has Contempt of the Gaze: when hit by the attacker's final Coin, inflict (20% of the damage dealt by that final Coin) Sloth damage (max 20 per Skill; max 60 per turn) If this unit used its Base Attack Skills to consume Gaze (Ryoshu) or Contempt (Ryoshu) on an enemy: Next turn, gain ((enemy's Gaze (Ryoshu) consumed/2) + (enemy's Contempt (Ryoshu) consumed x 3)) Gaze of Contempt (6 per turn; rounded down)
If the ally with the earliest Deployment order hits an enemy using its attack, inflict 1 Bleed (once per enemy per turn) - If target has Bleed, inflict +1 Bleed Count as well If the ally with the earliest Deployment order is hit by an enemy, inflict 1 Tremor against the attacker (3 times per turn) - If the attacker has Tremor, inflict +1 Tremor Count as well