
HP
193
Speed
4~7
Defense Type
Guard
Base Power
3
Coin
Max
11
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface. When consuming Bloodfeast, if there are <La Manchaland> Kindreds of the same generation as this unit, this unit takes precedence. When using 'Variant Sancho Hardblood Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.
Turn Start: At 15+ Hardblood (Ally), if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot. - The Priest of La Manchaland Gregor: Empower Skill 1 - The Barber of La Manchaland Outis: Empower Skill 2 - This Unit: Empower Skill 3 - The Princess of La Manchaland Rodion: Empower Defense Skill When other units among allies take Bleed damage or consume Bloodfeast, gain 2 Hardblood (Ally) on self (3 times per turn)
In an Encounter, if another allied <La Manchaland> unit is defeated: - Gain 1 more Hardblood (Ally) when gaining Hardblood (Ally) from this unit's Base Attack Skills - When 3+ other allied <La Manchaland> units are defeated: gain 3 additional Hardblood (Ally); at Turn Start: gain 1 Responsibility
Combat Start: 1 ally with the least HP gains 1 Damage Up for every 20% missing HP (max 3) - If the said ally is a <Bloodfiend>, gain 1 Damage Up for every 15% missing HP instead. (max 3)
Attack End: If the enemy is defeated, increase Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken) Gain 1 Damage Up next turn for every 15% missing HP at Turn End (max 3) If an ally is about to be defeated from Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)