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Limbus Deck — Limbus Company Deck Composition Recommender

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Identities/Don Quixote/The Manager of La Manchaland Don Quixote
★★★Season 5

The Manager of La Manchaland Don Quixote

라만차랜드 실장 돈키호테

BleedCompare
Rating:

Stats

HP

193

Speed

4~7

Defense Type

Guard

Resistance

SlashFatal
PierceIneffective
BluntNormal
Stagger Threshold65 / 40 / 20%

Skills

SlothPierce
대상 4

Base Power

3

+

Coin

x+4
=

Max

11

On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 5 Bloodfeast consumed - If this unit failed to consume Bloodfeast, gain 5 Bleed

[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
1.[On Hit] Inflict 2 Bleed
2.[On Hit] Inflict 2 Bleed
Bleed (Inflict)
EnhancedVariant Sancho Hardblood Arts 6 - Whip
SlothPierce
Base Power: 4Coin: 3x+3Max: 13
On Hit with this Skill: Heal 50% of the HP damage dealt (max 20)
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)

[On Use] Gain 20 Bleed

[On Use] Inflict +1 more Bleed On Hit for every 10 Hardblood (Ally). (max 2) Attack End: Consume 10 Hardblood (Ally)
1. Unbreakable Coin
[On Hit] Inflict 2 Bleed
2. Unbreakable Coin
[On Hit] Inflict 2 Bleed

[On Hit] Activate Bleed on target once (target loses 1 Bleed Count)
Bleed (Inflict)
EnhancedLaughters Will Subside
LustPierce
Base Power: 5Coin: 2x+4Max: 13
[Clashable Counter]
[Combat Start] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast consumed - If this unit failed to consume Bloodfeast, gain 10 Bleed

[Combat Start] To 1 ally with the least HP: apply Shimmering -Bloodfiend- (Ally) for every 50 Bloodfeast Consumed (shared) (max 15, once per turn)
1.[On Hit] Inflict +2 Bleed Count
Bleed (Inflict)
EnhancedVariant Sancho Hardblood Arts 15 - Buildup to Finale
LustPierce
Base Power: 6Coin: 2x+5Max: 16
Bleed (Inflict)

Defense Skill

Guard
Base Power 5Coin 1x+4Max 9
[Clashable Counter]
[Combat Start] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast consumed - If this unit failed to consume Bloodfeast, gain 10 Bleed

[Combat Start] To 1 ally with the least HP: apply Shimmering -Bloodfiend- (Ally) for every 50 Bloodfeast Consumed (shared) (max 15, once per turn)
1.[On Hit] Inflict +2 Bleed Count

Passives

Bloodfeast

Combat

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface. When consuming Bloodfeast, if there are <La Manchaland> Kindreds of the same generation as this unit, this unit takes precedence. When using 'Variant Sancho Hardblood Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.

Variant Sancho Hardblood Arts

Combat

Turn Start: At 15+ Hardblood (Ally), if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot. - The Priest of La Manchaland Gregor: Empower Skill 1 - The Barber of La Manchaland Outis: Empower Skill 2 - This Unit: Empower Skill 3 - The Princess of La Manchaland Rodion: Empower Defense Skill When other units among allies take Bleed damage or consume Bloodfeast, gain 2 Hardblood (Ally) on self (3 times per turn)

Bearer of the Blood Kin

Combat

In an Encounter, if another allied <La Manchaland> unit is defeated: - Gain 1 more Hardblood (Ally) when gaining Hardblood (Ally) from this unit's Base Attack Skills - When 3+ other allied <La Manchaland> units are defeated: gain 3 additional Hardblood (Ally); at Turn Start: gain 1 Responsibility

‘Feed your repressed hunger, my Family’

CombatLust x3

Combat Start: 1 ally with the least HP gains 1 Damage Up for every 20% missing HP (max 3) - If the said ally is a <Bloodfiend>, gain 1 Damage Up for every 15% missing HP instead. (max 3)

Armadura de Sangre

SupportLust x4

Attack End: If the enemy is defeated, increase Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken) Gain 1 Damage Up next turn for every 15% missing HP at Turn End (max 3) If an ally is about to be defeated from Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)

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